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For example, body hits with the Marshall are only able to kill people without armor.The Marshall serves as the cheaper counterpart to the Operator, justifying the lower price by weakening a lot of the features that make the Operator so strong.Type: Sniper Rifle – Creds: ¤ 950 – Magazine: 5 – Wall Penetration: Medium It is a weapon of choice for some Raze players who combine her double satchel mobility with the Judge to initiate aggressive plays on enemy territory.When holding close quarter areas like Garage on Haven or Hookah on Bind the Judge is a very strong weapon of choice.The main selling feature for the weapon is its full-automatic firing mode which makes it extremely effective against close ranges, even against opponents who have purchased rifles like the Phantom.The Judge is the most expensive shotgun but also most effective compared to the others.
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Type: Shotgun – Creds: ¤ 1,850 – Magazine: 7 – Wall Penetration: Medium
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Considering the fact that this gun is completely free and is given to you by the game at the start of every round, it provides incredible value at 0 credits.Besides the mentioned value in pistol rounds, the Classic can also be a surprise factor in buy rounds by using the right-click burst mode that comes with it.Nevertheless, it is a free gun and will still be a desirable weapon to use for pistol rounds. Patch 3.09 nerfs mean that the jumping classic right clicks and Classic run-and-gun is going to be less deadly.The Classic is a solid choice for pistol rounds since you save 800 credits which you can invest into armour and or utility.Type: Sidearm – Creds: ¤ Free – Magazine: 12 – Wall Penetration: Low The Vandal is very effective when it is burst fired, (shoot 3-5 bullets then reset the recoil).The confidence that you gain from the one-shot headshot damage at any distance makes it a preferable choice for some players when holding longer ranges of sight.The main advantage of using the Vandal is its consistent damage output and one-shot kills when hitting the opponent’s head (at all ranges).Vandal has a slower fire rate (9.75 rounds/sec, 585 RPM) and a slightly smaller magazine in comparison to the Phantom.Type: Assault Rifle – Creds: ¤ 2,900 – Magazine: 25 / 75 – Wall Penetration: Medium Probably the best gun to go with if you are a newbie and are familiarising yourself with the fundamentals of a tactical shooter.The fire rate and the first bullet accuracy mean it is very effective when jiggle peeking corners and bursting off 2-3 shots.The Phantom’s first bullet accuracy is considerably better in comparison to Vandal.It benefits from a silenced barrel and conceals the direction its bullets are coming from, making your shots harder to pinpoint for enemies.This is the clear weapon of choice for players who appreciate a higher fire rate (11 rounds/sec, 660 RPM) and a slightly bigger magazine in comparison to the Vandal.Type: Assault Rifle – Creds: ¤ 2,900 – Magazine: 30 / 90 – Wall Penetration: Medium The Operator is meta on maps like Breeze, Icebox and Fracture which have very long lines of sight.It is best suited on Jett (since she can instantaneously dash out regardless of whether she got the kill) and second-best on Reyna (can dismiss if she secured the kill).This weapon is very strong at grabbing early picks in the round whilst holding the site as a defender. One shot to the body at any range will kill an enemy. Priced at 4700 it is quite expensive but its price is justified.Type: Sniper Rifle – Creds: ¤ 4700 – Magazine: 5 – Wall Penetration: High Here are some insights for each gun from our experts with explanations for why they’re ranked where they are. They are they rarely offer an advantage over their competition. These are weapons that are very situational and rarely worth picking up. You usually only run them at very specific parts of the map and they can vary in performance based on attacking or defending. These are weapons that can be strong in certain situations but also tend to have a disadvantage against their competitors in many situations. They usually have a slightly lower cost/effectiveness ratio and may not work too well on either offense or defense on certain maps. These are weapons that are very powerful but a little more situational than S-Tier.
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They are typically the most commonly used guns for most maps on both offense/defense and the least situational weapons. These are weapons that have an optimal cost/effectiveness ratio. Overall, the criteria for S/A/B/C are as follows: S-tier This list aims to apply to the general meta so it should be useful for more elos (perhaps not the very bottom of Iron where OPing probably isn’t recommended). Our experts (ranked Immortal – Radiant) will be ranking weapons from S/A/B/C based on how strong they are in the ranked meta. Classic, Judge, Marshall, Odin, Sheriff, Spectre
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